Geist

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Geist: The Sin-Eaters

Contents


xxxxx“Our fingers are missing — they litter the ground. Grass will never grow near this town again. The frames on the walls are crooked and empty; these shoulders bend low towards the dirt. I made a deal to get us out of this place, but I am falling apart with each step I take. And as the pieces fall, I count them all.”

~Pillars of Salt – Murder By Death

Geist Staff
Rules and Systems
The Local Sin-Eaters

xxxxxThis section will be about the local Sin-Eaters, both PCs and NPCs.


Current Sin-Eaters by Threshold
Torn Silent Prey
Stricken Forgotten
Current Sin-Eaters by Archetype
Advocate Bonepicker Celebrant Gatekeeper
Mourner Necromancer Pilgrim Reaper
Character Generation

xxxxxGeist is currently open to new applications. Please see App Standards for game-wide application standards. It is important to remember during Geist character gen that you will essentially be creating TWO characters: your PC and your Geist. The Geist is always a part of you and is not just something that saves you from death then goes away until you want to use its power. The understanding of this is essential to playing a Sin-Eater.


First: When you finish the coded CG on here, the system generates a +job for you. This is a handy tool that you can use! In fact, you will pretty much have to use it in order to finish CG successfully. In Geist: The Sin-Eaters this means you'll need to put the following things on this +job because we have no way of knowing what you want if you don't:

Threshold

Archetype

Beginning Manifestations

Beginning Keys


Second: Everyone on this game gets at a minimum 50xp starting out. Some people get more for various incentives we may be offering at any given time. They may also get more if they knock down their Morality/Synergy trait score. Bear in mind if you do opt to knock down your Morality score you will need to make a degeneration roll for every level 'sold'. +roll #=job ### is how to roll to a job. Please calculate your own starting xp total and list out what you're spending it on in your job. We will doublecheck it to be sure. You don't have to spend all of your XP, either. You can bank some or all of it for later.


Third: As a Sin-Eater you all have a Keystone Memento and a Geist that it goes with. Please set a +note (+help note) with the information for it on yourself and staff with information on your Keystone Memento and one about your Geist. Your Keystone Memento should follow the example on page 194 of the Geist book. It is the manifestation of the bond between PC and your Geist and the importance of that should be reflected in the detail of your note. Your Geist note should include your Geist's background, description, and its relationship to the PC. Remember, your Geist is just as important a character as your PC.

ALSO +note any other Charms that you start out with. They're going to need +note entries anyway, so you can save time by putting them on there.


On Becomings

Geist staff needs know know about ALL Becomings. We need to speak with players ahead of time regarding death and dying. A PrP or staff-run plot is required and no sheets will done and no RP as a Sin-Eater will be had until staff receives the log of said death.

Current Incentives

These concepts gain an additional +5 XP at character generation. You may stack this.

  • Characters who have some tie to the Reach, either being from it or having "gone local," as in having lived there for over 10 years.
  • Least populous Archetype will receive +5 XP.
  • Least populous Threshold will receive +5 XP.
  • Fletcher Sin-Eaters receive +5 XP above and beyond and/or regardless of any other Family bonus. This bonus may be amended or removed at any time.
  • Krewes that app in or form in-character get 10xp.

Out of CG

  • 0.5 for PRPs not involving the ST's Krewemates.
  • 0.5 for PRPs involving those with less than 10 PRP logs.
  • 1 for having a wikipage.
  • 1 for adding your geist to the Geists of The Reach page.

There is currently an opening for a Tier character for Geist. Must discuss concept with staff prior to CG. Will require running Underworld scenes for sphere and assisting with metaplot distribution.

Limited and Restricted

At this time, the following concepts/merits are restricted and not allowed:

  • Keystone Firearms
  • Keystones with Firearms or Weaponry skill
  • Indebted
Setting
- The Final Necropolis
- Underworld Landmarks
- Known Gates
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