Mage

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Mage: The Awakening

Contents

Mage Staff
Rules and Systems
Helpful Things!
  • Player Timezones: A list of player timezones, by popular demand, where players can add their timezone info to try to arrange group RP.
  • Orchids Blue and Rare: An ongoing Mage Metaplot arc. Interested in Metaplot involvement?
Local Consilium
xxxxxThis section will be about the local cabal and Consilium members, both PCs and NPCs.


Active Characters & NPCs by Order
Adamantine Arrows Free Council Guardians of the Veil
Mysterium Silver Ladder Apostate
Active Characters by Path
Acanthus Mastigos Moros
Obrimos Thyrsus Sleepwalker
The Sphere

xxxxxMage offers perhaps the greatest potential variety in play and many people come to the game with different goals or specific ideas on how they'd like to approach their character. So what does this mean for the atmosphere of the Mage Sphere at The Reach?

xxxxxWell, whether you enjoy politics, adventure, Shadow, exploration, combat or any other facet of the game, they all carry equal weight in the sphere. This breadth and scope of acceptable gameplay has drawbacks and benefits, but our goal is for people to enjoy the shit out of their mages. The only absolute requirement is that other people are allowed the space to play to the themes that interest them. This is not a free pass out of IC consequences, rather it is an opening to find what really interests you in Mage.

xxxxxWe're all adults and we come to this game to try and have fun, so as long as this is kept in mind there should be room for all of us. That being the case, you will need to take some initiative and seek out those people that have similar goals and desired themes. The orders and paths help give some focus and finding the right cabal will definitely make a difference. If you're still finding it hard to adjust or fit in, please talk to us, we're here for more than just the +jobs.

xxxxxFinally, this may mean some restrictions on play options and, while our theme is pretty accommodating, not all concepts will end up fitting into the Sphere. Suggestions and ideas are always welcome and we hope Mage lets you find the character story you were looking for.

Character Generation

xxxxxMage is currently Open. Please see App Standards for game-wide application standards.

xxxxxConcepts & Backgrounds: Mage staff does not need, nor usually wants, to go over your character concept or background before you go into chargen. Play the character you want to play in the guidelines we've set down (e.g. no left handed legacies). Unless your concept is extraordinarily unique you do NOT need to pitch it to staff first. Further, if you want to know what the mage sphere needs, you should hop onto the Mage channel in game and ask the players. Not staff. The players will have a better grasp of what they think would get RP than staff.

xxxxxDynasty Familes allowed in play: Alexander (Acanthus), Landace and Iomharach (Thyrsus), Cailleach (Obrimos), Ivanova (Mastigos), and Nekhemet (Moros).

Prospective Proximi players are encouraged to come in attached to an Order ICly. This makes integration into the sphere a lot easier.

A Note on tiered slots. Mage maintains a quota for tiered slots. Roughly 10% of the mage population may be T3, and 20% of the mage population may be T2.

XP Incentives:

  • Least populous Path: +5
  • Least populous Order: +5
  • Joining A Cabal: +5 (before or after chargen)
Banned Concepts
The following items are not desired/accepted in a Mage, Proximus, or Sleepwalker application:
  • Banishers
  • Seers of the Throne
  • Left-handed Legacies
  • Relics, or Relic Maker Concepts
Plots
Present & Past
Personal tools
Namespaces

Variants
Actions
Navigation
Theme
Spheres
Toolbox