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Today, the Pure run the show in The Reach. Around the turn of the 20th century, their little gains on the Forsaken suddenly became massive ones, sometimes for reasons no one quite understood. The Anshega pushed the Forsaken back time after time, undercutting and finally eliminating the position of dominance the Forsaken had held for centuries. The Forsaken have lost so much ground that they remain clinging to a toehold in the northeast of The Reach – and little else.
The Pure now occupy most of the Reach and have divvied it up into separate areas. The Fire-Touched hold an island just of the coast, viewing it as a holy ground that some believe (wrongly, perhaps) has some significance dating back to the plagues of the 17th and 18th centuries. The Predator Kings remain on the city's outskirts and beyond, while the Ivory Claws have claimed the main drag of Dunlin's Reach as their own, securing positions for themselves among the old money elite that hold sway over The Reach.
This is the situation as it stands for the werewolves, circa 2010. You asked about history? Well, there you go. The next chapter's all yours, if you're really foolish enough to go there. Yes, that's right, I said foolish. That's Pure territory now. If you want to pick a fight, pick one you can win. That's not it. I know. Trust me, I know. I learned the hard way.
- -- Watches the First Sunrise
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Werewolf Staff & Sphere
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- Storytellers needed; please put a +request in or contact Masyaf or a game admin if you are interested.
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| State of the Sphere:
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| Tiers:
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| Involvement and Plots:
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Character Generation
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xxxxxWerewolf is presently Open to new applications. Please see App Standards for game-wide application standards.
xxxxxCharacter generation is fairly simple. Start off by going through our CG process. It will set up your Mortal template. Staff will apply your supernatural template after that and work with you on XP spends.
xxxxx** Please check here for information on what to add to your job. These guidelines will speed up your application process. **
Restricted Concepts:
- Variant Auspices (Eclipse Auspices) from Signs of the Moon are not available.
- Antagonist factions (Pure, Bale Hounds) are not available at this time.
Desired Concepts:
The following concepts are currently desired due to not being represented on grid, and will receive a 5XP in Character Generation or a Becoming (Auspice only):
- None currently. Play what you wish within the rules.
Restricted Concepts/Applications (Requires Staff Approval and Justification):
- Merits from the Book of Spirits for Wolfbloods.
- All Custom-built Fetishes. (Book Fetishes are Approved as is.)
- Player Created Lodges
- Player Created Gifts
- Player Created Rites
- Joining a Lodge while a member of a Tribe outside of the Lodge's Patron Tribe.
Banned on Concepts/Applications:
The following concepts are not being accepted at this time in the sphere.
- Wolf Blooded with no knowledge of their blood or not in the know
- Werewolves in the Sheriff's Department
- Werewolves or Wolfblooded in any non-Shifter or non-Werewolf family.
- Ie, Aputamkon, Brenner, Fabre, Milner, Reed only.
Restrictions in CharGen:
- No Renown over 4.
- No Rituals over 4. Ithaeurs may take Rituals at 5.
- No Primal Urge over 4.
- No more than one attribute left at 1 after XP has been spent.
- Only 6 Merit Points, as per the Corebook CG rules, will be able to be used to raise powerstats to 3 going forward. Using +3 extra from Flaw Points may not be used to raise any Powerstat to 4.
Requires Staff Approval and Justification in CharGen:
- Multiple Renown at 4+
- Merits from the Book of Spirits for Wolf Bloods.
- All Custom-built Fetishes. (Book Fetishes are Approved as is.)
- Joining a Lodge while a member of a Tribe outside of the Lodge's Patron Tribe.
Approval Tips
Some tips on getting your character approved painlessly.
- Read Forsaken History in the Reach. All of it.
- Have a concept. Make the stats, skills, flaws, derangements, gifts, and rites match it.
- Talk to Staff in pages, mail or via jobs if you've got questions, concerns or ideas.
- Not everyone needs to be a combat monster. Social and Mental rolls will be used liberally here.
- Small town setting: Gunshots get noticed here. So do two-handed swords strapped to someone's back.
CG XP Bonuses Offered
These bonuses CAN be combined.
- Maine Things: 1x Free Skill Specialization in your char's main(e) profession skillset if its related to the industries found in Aleswich: Fishermen/lobstermen, dockworkers, bowling alley owners/attendants, small store owners, tourist shops, environmentalists, farmers/isolationists and naturalists.
- Local: The game-wide 5xp incentive.
- Least Populace Auspice: 5xp for whichever auspice is the least numerous in +census auspice
- Least Populace Tribe: 5xp for whichever tribe is the least numerous in +census tribe
- Wiki: The game-wide 1xp incentive. If you have it created before CG with the appropriate tags you may claim it during CharGen. You may only claim this once.
Out of CG XP Bonuses Offered
These bonuses CAN be combined.
- Wiki: The game-wide 1xp incentive. You may only claim this once.
- Pack-Age: 6xp for the first time your character joins or creates a pack. Wolf Bloods may claim this bonus as well so long as the pack as the minimum 3 Werewolves.
Tier 3 Slots: OPEN
In order to apply for a Tier 3 in Werewolf: the Forsaken, you need to qualify for the following requirements.
- You need to be a Werewolf. Consistent and active Wolfblooded STs may be considered on rare occasions.
- You need to abide by the requirements of being a Tier 3 character. (See here)
Tier 2 Slots: CLOSED
In order to apply for a Tier 2 in Werewolf: the Forsaken, you need to qualify for the following requirements.
- You need to be a Werewolf or Wolfblooded.
- You need to abide by the requirements of being a Tier 2 character. (See here)
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